Your first employee. Your first real income.
Steal a worker, escape their boss, finish training and put the new hire to work at a desk. Your first goal is a repeatable income loop—not a raid on the most expensive company.
Complete the first hire
- Enter an accessible company and approach an employee. Use the interaction prompt shown on your device to grab them.
- Run back toward your office before the boss catches you. Plan the return route before grabbing; a failed chase is a reason to train speed.
- Deliver the employee, let the training timer finish and complete the Hire action when it appears. Carrying an employee is not the same as having an active worker.
- Seat the employee at a desk. Check their displayed income and your cash counter to confirm that the hire is working.
Spend where progress is blocked
| What you see | Next purchase or action | How to check it worked |
|---|---|---|
| The boss catches you | Train speed; compare the next treadmill or trail | You can complete the return trip |
| An employee has nowhere to work | Buy an available desk or expand when capacity is full | The worker sits at a usable desk |
| Desks are full of weak hires | Bring back a stronger hire, then replace your weakest worker | Total displayed income increases |
| Training is unfinished | Wait for the timer and complete Hire | Worker changes from training to earning |
Build a loop you can repeat
Bax’s September 19 playthrough starts with a worker described as earning $36 per second, adds more hires, buys another office floor and then improves speed. That $36 is a recorded example, not a guaranteed starting rate. Read your own worker’s unit before comparing it.
Between raids, use the treadmill and collect the cash your seated employees produce. After a better hire finishes training, compare its income with the lowest earner already occupying a desk. Reserve expansion money when capacity—not escape speed—is the limiting factor.
Three checks before your next raid
- Space: can you seat a better employee, or are you prepared to replace a weaker one?
- Speed: did your last attempt fail during the escape? Train first if it did.
- Readiness: finish outstanding training and hiring before assuming a worker is generating cash.
Source note · September 21, 2026
Mechanics: official Roblox description. Progression examples: Bax’s September 19, 2026 playthrough, read through its automatic captions. Figures are recorded examples, not independently tested live requirements.
Source details and editorial limits →